Changelog

v2.0.2

March 1, 2026

v2.0.2 — "Defuse Kit" patch

  • Fixed TypeScript build errors that killed v2.0.1 faster than a P90 rush through smoke.
  • Types for clearCache and onMatchUnavailable were missing — like calling a strat your team never practiced.
  • Optional chaining added where needed — because you can't force-buy what isn't there.
  • Dropped deprecated electron-packager (it got VAC banned, replaced by @electron/packager).
  • Cleaned up dependency tree — less clutter than a Silver's buy menu.

v2.0.1

March 1, 2026

v2.0.1 — "Ghost Match" patch

  • Fixed stale match data showing wrong players from a previous match.
  • App now sends you home if there is an issue (even though you are home already).

v2.0.0

February 19, 2026

v2.0.0 — “Major Refactor” update

  • Huge internal refactor (cleaner codebase, easier to maintain).
  • Bug fixes and stability improvements across the app.
  • Same features, less chaos under the hood.

v1.0.1

January 23, 2026

v1.0.1 — “It was the icon” patch

  • Fixed app icon (no more default-looking “sus executable” energy).
  • UI now passes the CS2 “is this legit?” vibe check.
  • FACEIT-ready: less report for griefing, more nice icon bro.

v1.0.0

January 22, 2026

Benza v1.0.0 — Released

Benza is out of beta and officially 1.0.0.

  • Stable voice (no more “can you hear me?” pistol-round tech pauses)
  • Lower latency + cleaner audio (your IGL can finally micromanage in HD)
  • Better reconnect & device switching (because someone always unplugs something mid-OT)
  • General fixes & polish (less spaghetti, more headshots)

Queue up: FACEIT lvl 10 comms, silver-level chaos. GLHF—don’t forget to unmute before you call “rush B”.